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CV

Mahmoud Bagheri Moghaddam

EXPERIENCE

September 2021 - Present

   Software Engineer Quality at Unity Copenhagen Office (July 2023 - Present) 

  • ِUnity’s Data Oriented Technology Stack (DOTS) samples team 

  • Writing automated tests, managing release versions, organizing playtests, Profiling and optimizing the project for Android, iOS, Mac and Windows

  • Projects:

QA student worker at Unity Copenhagen office (September 2021 - July 2023

  • Responsible for rendering features, profiling, and programming internal game projects using the data-oriented technology stack (DOTS) 

  • Embedded QA in the Rendering team of DOTS

  • Maintaining CI and graphic test projects and finding and reporting new bugs

 DOTS

Technical Artist (VFX) internship ( September 2022 - January 2023)

  • In collaboration with Unity

  • Exploring different workflows of exporting VFX from DCC to game engines (alembic, VAT, FBX, flipbooks, HDA... ) and comparing pre-baked and real-time FX.

  • Presentation, Report

Thesis (January 2023 - June 2023):

  • In collaboration with Unity

  • GPU-driven animation pipeline for high-resolution simulations and crowd simulations

  • Animation Pipeline that bakes bone animation textures and supports linear and dual quaternion skinning.

  • Indirect crowd spawner system on GPU with LOD and Culling using compute shaders

  • Report, Presentation 

SKILLS

  

  • Programming Languages: C# ,C++ ,Python ,Unity CG(HLSL), OpenGL(GLSL) 

       (Others​)

  • Applications: Unreal Engine, Unity Engine, Houdini, Blender (Simulation and basics),Quixel Mixer, ShotCut)

  • Fields: Technical Art (shaders and VFX), QA (CI/ Platform testing), Gameplay Programming, Tool Programming, Game Design, Level Design,  

   (Click on the underlined texts for more detail)

 

AREA OF INTEREST



Design: 

  • Non-linear narrative 

  • Environmental storytelling 

Art :

  • Environment artist (landscape and lighting) 

  • VFX

Technical: 

  • Computer Graphics

  • AI 

EDUCATION

September 2016-July 2023

M.Sc. Games - Design track (September 2021-July 2023) 

  •        IT University of Copenhagen

  • Granted State Scholarship

  • Courses:

    • Game world design (12/12)

    • Technical artists Internship (12/12)

    • Thesis (12/12) 

 

B.Sc. Computer Engineering (September 2016 - July 2021)

  • Ferdowsi University Mashhad

  • GPA : 15.39/20 

  • Received a national undergraduate full scholarship.

  • Courses: 

    • Computer Game Design (19/20)    

    • Object-Oriented Programming C# (19.75/20)   

    • Artificial Intelligence and expert systems (18/20)

    • Machine Learning (16.25/20)

    • Software Engineering II (20/20)

    • Design Patterns (15/20)

PERSONAL PROJECTS

January 2016- Present

Team :​

Solo:

PARTICIPATIONS

  

  • Summer of Unreal (August 2022):

  • Unity X Lego game jam (September 2021):

  • TGC 2018 (Tehran Game Convention):

    •  1-day Masterclass:

      • UX and Cognitive science in Game Design by Celia Hodent

      • Optimization of 2D game assets in Unity engine by Mojtaba Rajabi

    • 2-day general conferences (game design art programming)

  • TGC 2017:

    • 6-hour Masterclass: Advanced Freemium game design by Pascal Luban

    • 2-day general conferences (game design art programming)

LANGUAGE

  • Persian 

  • English 

  

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